我把养了半年的 Claude Code 配置开源了
50+ skill、50+ subagent、40+ slash command 的完整 Claude Code 配置,加上一套 fail-closed 双层审计的 sync 基础设施,整套推到了 GitHub 公开仓库。这篇聊里面有什么、为什么这么搞、以及那套自己摸出来的工作流哲学。
50+ skill、50+ subagent、40+ slash command 的完整 Claude Code 配置,加上一套 fail-closed 双层审计的 sync 基础设施,整套推到了 GitHub 公开仓库。这篇聊里面有什么、为什么这么搞、以及那套自己摸出来的工作流哲学。
Six months of accumulated Claude Code configuration — 50 skills, 50 subagents, 40 commands, hooks, rules, and the sync pipeline that pushes all of it to a public GitHub mirror with a fail-closed two-tier audit. What's inside, why I built it, and the workflow philosophy behind it.
AX-skills 是我自己每天在用的 Claude Code skill 仓库。写了一年多,写着写着发现 skill 不只是脚本,是把模糊的工作流明确化、让 AI 能继承「关心」的方式。
AX-skills is the public mirror of my personal Claude Code skills directory — eleven workflows for writing, research, image generation, knowledge sync, and one cyber half-immortal divination skill. After a year of writing them, I think a skill isn't a stored prompt — it's how you encode care.
Solo dev 做设计,大多数时候 N=1——第一直觉就是唯一方案,因为做第二个版本要花一天。Claude Design 把这事拆了:一下午六个完全不同的视觉语言摆在面前。留下了什么、丢了什么、方向锁死之后 big-task 的 ui profile 接手怎么走——这篇讲这些。
For solo dev and small teams, design exploration is usually N=1 — you go with your first instinct because producing a second variant takes a day. Claude Design collapses that: six distinct aesthetic directions in an afternoon. What I kept from the pipeline, what I dropped, and how `big-task`'s UI profile takes over once a direction is locked.
先是裸跑 Claude Code。再是 GSD 多 agent 仪式。再是 superpowers 的 skill 库。最后在上面包了一个自己的 orchestrator。每一版崩盘都来自一个具体 session。最后我才想明白:solo dev 的 harness 跟团队的不是一个物种,而且真正的答案不是选一个默认引擎——是按工作形状路由。
Vanilla Claude Code. Then GSD's multi-agent ceremony. Then superpowers' skill system. Then a custom orchestrator on top. Each rewrite came from a specific session that broke. What I learned: solo dev harnesses and team harnesses are different species, and the right answer isn't a default engine — it's routing by work shape.
同一条流水线——Claude Design 出方向、HANDOFF.md 锁死、`big-task` 落地——但每个产品都把它掰成不一样的形状。ÉLAN 是空地,需要宽探索。识川 app 已经上线,要按类目一个个迁移。盘盘猫是 monorepo,v2 跑三个并行品牌表达而不是一个方向。变的是什么,不变的是什么。
Same pipeline — Claude Design explores, HANDOFF.md locks, `big-task` ships — but it bends around each product. ÉLAN is greenfield and needs wide exploration before converging. Shichuan has a live app and needs incremental category-by-category migration. Panpanmao is a monorepo with a v2 redesign that runs three parallel brand expressions instead of one. What changes and what doesn't.
有人用 AI 两小时做了个游戏。我决定做三个。不写代码,只当制作人。第一个游戏的概念阶段,AI 写出了比我更好的剧本。
Someone made a complete puzzle game with AI in two hours. I'm making three — as producer, not developer. In the first concept session, the AI designed a better story than I could.
Dead Signal 是第二个游戏。一个调查记者,一部连环杀人案受害者的手机,72 小时的碎片数据。恐惧不来自画面,来自数据。
Dead Signal is the second game — an investigative journalist reconstructing a murder victim's final 72 hours from fragmented phone data. The horror comes from data, not visuals.
Shadow Access 翻转了 found-phone 游戏的叙事。你翻的不是别人的手机,是自己的。一个干净的 iOS 界面慢慢被「感染」,你要找的不是线索,是异常。
Shadow Access flips the found-phone genre: you're not investigating someone else's device — you're discovering what someone did inside yours. An iOS interface that slowly gets 'infected' as you uncover the intrusion.
看完 Trae 的 MTC 模式,我在 Claude Code 里做了个 /mtc skill。6 个阶段,不许跳步,先想清楚再让 AI 写代码。做游戏的时候效果比我预期好。
After seeing Trae's MTC mode in action, I built a /mtc skill for Claude Code. 6 phases, no skipping, think first, code second. Better results than expected on my game project.
AI 随想第十篇说代码学会了自我进化。那是观察。这篇是动手。
In Part 10 of Agentic AI Thoughts, I wrote that code had learned to evolve itself. That was the observation. This is the implementation.
© Xingfan Xia 2024 - 2026 · CC BY-NC 4.0